Data Structures and Algorithms for Game Programming in C++: Write high-performance code and solve game development challenges with expert-led C++ solutions

★★★★★ 4.7 25 reviews

US$7.72
Price when purchased online
Free shipping Free 30-day returns

Sold and shipped by mail.espacologos.org.br
We aim to show you accurate product information. Manufacturers, suppliers and others provide what you see here.
US$7.72
Price when purchased online
Free shipping Free 30-day returns

How do you want your item?
You get 30 days free! Choose a plan at checkout.
Shipping
Arrives Jul 13
Free
Pickup
Check nearby
Delivery
Not available

Sold and shipped by mail.espacologos.org.br
Free 30-day returns Details

Product details

Management number 233483740 Release Date 2026/06/27 List Price US$7.72 Model Number 233483740
Category

Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engineFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesBuild real-time 2D and 3D games using C++ with practical, executable examplesGain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effectsBoost runtime efficiency with object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems*Email sign-up and proof of purchase requiredBook DescriptionCreating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations.Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups.You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers.By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.What you will learnUse C++ data structures and algorithms to build core gameplay featuresImplement 2D/3D rendering with shaders, particle effects, and terrain systemsDesign camera systems like third-person, top-down, and split-screen viewsOptimize performance using object pooling and LODAnimate characters using skeletal rigging, interpolation, and inverse kinematicsBuild game AI with FSMs, behavior trees, pathfinding, and steeringApply neural network concepts in a turret defense projectWho this book is forThis book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.Table of ContentsGearing Up: C++ for Game DevelopmentData Structures in Action: Building Game FunctionalityAlgorithms Commonly Utilized in Game Development2D Rendering and EffectsThe Camera and Camera Controls3D Graphics RenderingRendering a 3D Game WorldAnimating Your CharactersBuilding AI Opponents Machine Learning Algorithms for Game AIContinuing Your Learning Journey Read more

ASIN B0DZDBVF2T
XRay Not Enabled
ISBN13 978-1835889879
Edition 1st
Language English
File size 20.2 MB
Page Flip Enabled
Publisher Packt Publishing
Word Wise Not Enabled
Print length 646 pages
Accessibility Learn more
Screen Reader Supported
Publication date June 30, 2025
Enhanced typesetting Enabled

Correction of product information

If you notice any omissions or errors in the product information on this page, please use the correction request form below.

Correction Request Form

Customer ratings & reviews

4.7 out of 5
★★★★★
25 ratings | 10 reviews
How item rating is calculated
View all reviews
5 stars
86% (22)
4 stars
2% (1)
3 stars
1% (0)
2 stars
1% (0)
1 star
10% (3)
Sort by

There are currently no written reviews for this product.